Archive for the ‘Community’ Category

Vista Gamer, existing because it didn’t.

And we’re live with another one. Sometimes I think I take on too many projects. It’s probably true too, but how are we supposed to find out where our limitations are if we don’t push where we think they might be? Overburden yourself, and you’ll soon discover that you can do far more than you gave yourself credit for.

Vista Gamer stems from the fact that my shiny new laptop came with Vista. Now, I’m not a Windows fan. This is plainly clear, but since the laptop that had the hardware I wanted didn’t have an option of not getting Vista, I accepted that I was screwed. And, since I now have a shiny licensed copy of Windows, I may as well use it to play my games. Saves me the hassle of tinkering with Wine… or does it?

I figured it’d be easy. Pop in a game or two, and have some fun. But no. Vista wants to play rough, and not be compatible with several of my games. I’m pleased with the performance of the ones that run, but disappointed that a large number of the online games I’ve wanted to play simply don’t run on Vista. Things like DEP killing nProtect, for example. I can’t fault Vista for that, really. nProtect is an invasive little process, and any half-decent security system should consider it’s behaviour (not the app itself, mind you) to be a threat.

Looking around, I couldn’t find a site around that told me what was compatible and what wasn’t. Sure, people mention things in forums, but I wanted a single place I could find the information. A starting point for my game compatibility research, much like Wikipedia is the starting point for a lot of questions that cross my mind.

Spent a bit of time struggling to find a domain that felt right, and went to bed without an answer. The next day, I checked a few more that struck me during lunch, and to my surprise, vistagamer.com was available (let this be a lesson to all of you “OMG, all the decent .coms are taken!” people. Even if you think it’ll be taken, check. You might be wrong).

So the site’s up and running, looks decent enough. A few games are in the list, and I’m looking for submissions for any experiences others have had with games working or not.

Play games on Vista? Check out Vista Gamer. While we can’t make Vista suck any less for gaming, we can at least know that a game doesn’t work before we waste 3GB of bandwidth downloading it (seriously, these online multiplayer games should have their requirements listed on the site. Even if the game is free, wasted bandwidth doesn’t benefit anyone).

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Slack/Tux Overhaul

The site layout has been overhauled at Slack/Tux, resulting in a style that aligns better with how I had originally envisioned it. There is still a significant lack of content on the site, something which I intend to correct in the near future. Some upgrades and tweaks have been implemented as well, which should improve the responsiveness of the site.

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Silent Arcade is Live!

So I’ve been thinking about doing this for a long time. I’ve been writing a game, which I call SimpleGame. It’s basically one game, written in as many languages as I can write it in. I’ve used it primarily as a means of improving my skills with different languages, or learning new ones entirely. It’s always been my intent to share that code, as well.

Considering everything that’s happened with Libertas Infinitum (or the lack of happenings, depending on how you approach it), I wanted to do something to help others with similar visions. I’ll continue with Libertas Infinitum, and while that develops I’d love to see more independant developers start building their dreams.

If anything, now is the best time for new developers to get involved. As the internet has evolved, the potential for collaboration has blossomed into something amazing, and the resources available for small teams are mature and stable: Web-accessible revision control, free distribution channels, and open source development tools and frameworks all serve to lower the barrier to entry, or even eliminate it entirely.

Silent Arcade is a site dedicated to empowering those developers through knowledge. Check it out.

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Forum for Firebrand Entertainment

For awhile, clicking the link on the Libertas Infinitum page labeled ‘forum’ was an exercise in futility, taking you nowhere (well, to an error page… but that’s hardly somewhere most people want to go). That’s been fixed now, and the Firebrand Entertainment Forum is online

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Emperia Changes Name to Libertas Infinitum

As it happens, another game exists with under the name of ‘Emperia’, and it’s been around since August of 2002. You can find its site here, and some technical details here, courtesy of MUD Magic.

Given that both projects are games, a potential for confusion was recognized, and discussion on a new name began. Some titles that didn’t make the cut were…

  • Manifest Destiny
  • Conquest of Fate
  • Seven Sorrows
  • Empires Return
  • Return
  • Bloodlines
  • Land of War
  • Revenge of the Sho’dai
  • Free Play
  • Freedom
  • Liberty
  • Redemption
  • Sovereign
  • Libertas
  • Logos
  • Terrenus

By a unanimous vote, the name Libertas Infinitum was decided on. This name was formed from three comments:

  • Name submission of ‘Libertas‘ by Jacob Hardin.
  • Concept submission of ‘Free Play‘ from myself, Chris Olstrom.
  • Suggestion from Matt Maclellan to work ‘Eternal‘ into the title.

Links have been redirected by 301, all content available at http://www.firebrand-entertainment.com/libertas-infinitum/.

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